Quantum Rush
Quantum Rush
Enemy spawning nodes PERIODICALLY spawn enemies - unless you stop them!
Written in MonoGame and compiles to Web Assembly (so should eventually run in a browser)
A lot of work went into drawing a triangle, making a decent camera, collision detection and AI using Dijkstra map.
TODO
Better art
Periodic upgrade system to keep progress between plays (e.g. speed, agility etc.)
Add particles
Status | In development |
Platforms | HTML5 |
Author | SimonGrey |
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