Quantum Rush 

Enemy spawning nodes PERIODICALLY spawn enemies - unless you stop them!

Written in MonoGame and compiles to Web Assembly (so should eventually run in a browser)

A lot of work went into drawing a triangle, making a decent camera, collision detection and AI using Dijkstra map.

TODO

Better art

Periodic upgrade system to keep progress between plays (e.g. speed, agility etc.)

Add particles

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